Behemoth
Earth-shakers and wall-breakers, Behemoths
march across the battlefield wielding uprooted
trees with deadly force. The sheer force of their
attacks brings enemies to their knees, where
powerful blows make short work of them. Of all
the Beasts, none are so mighty as these noble
creatures, nor any so willing to stand between
the daemons and their friends.
Stats
Attack Type=Melee
Attack Damage=45-56
Attack Range=125
Movementspeed=300
Turnrate=320
Armor=2.68
MagicArmor=5.5
Strength=22
Agility=12
Intelligence=16
Strength per level=2.5
Agility per level=1.4
Intelligence per level=1.8
Spells
With a mighty slam of his tree trunk, the Behemoth
rips the earth apart, damaging and stunning
enemies in front of him and leaving an impassable mound of terrain.
Level 1 : Deals 125 magic damage to units in a line, stuns for 1 second
Level 2 : Deals 175 magic damage to units in a line, stuns for 1.25 second
Level 3 : Deals 225 magic damage to units in a line, stuns for 1.5 second
Level 4 : Deals 275 magic damage to units in a line, stuns for 1.75 second
Mana cost 125/140/155/170
Cooldown 15 seconds
The Behemoth unleashes his anger,
causing his next attack to have
increased damage.
Level 1 : +50% Base damage for 14 seconds or until next attack
Level 2 : +100% Base damage for 14 seconds or until next attack
Level 3 : +150% Base damage for 14 seconds or until next attack
Level 4 : +200% Base damage for 14 seconds or until next attack
Mana cost 50
Cooldown 7 seconds
Causes the Behemoth to shake the earth
with each spell he casts, dealing damage
and stunning nearby opponents.
Level 1 : Deals 25 magic damage and stuns for 0.3 seconds in 250 radius everytime a spell is cast
Level 2 : Deals 45 magic damage and stuns for 0.7 seconds in 250 radius everytime a spell is cast
Level 3 : Deals 75 magic damage and stuns for 1.2 seconds in 250 radius everytime a spell is cast
Level 4 : Deals 115 magic damage and stuns for 1.5 seconds in 250 radius everytime a spell is cast
Mana cost n/a
Cooldown n/a
Ultimate
The Behemoth slams the ground with all his might,
causing a devastating shockwave around him.
The shockwave ricochets off nearby units,
effectively increasing the damage dealt
based on the number of nearby enemy units.
Level 1 : Deals 165 superior magic damage to units 500 radius around self. Deals 35 extra damage for each enemy unit in radius
Level 2 : Deals 235 superior magic damage to units 500 radius around self. Deals 45 extra damage for each enemy unit in radius
Level 3 : Deals 285 superior magic damage to units 500 radius around self. Deals 65 extra damage for each enemy unit in radius
Mana Cost 145/205/265
Cooldown 150/130/110 seconds





typo on third skill stun all are same duration
This is EarthShaker, but you can walk through fissure with phase boots… which is a big gameplay change.
Nice, but the icon looks like Magnataur xD
I (L) hearthShaker!!!!!!!! <3<3<3<3<3
thx!!
Haha yeah, the icon is Magnataur :p
Would be nice to know for how long the impassable fissure lasts by the way! It’s missing in the description.
Shockwave base dmg could also be upgraded almost 10% :S
YEAH EARTH SHAKER !!!
Fissure wall lasts 8 seconds I believe, based on gameplay description.
his ulti is definitely weaker than ES’s in dota. not as good as ES, but still a good pick.
It’s ES but in th icon he seems Magnus
this guy is terrific. u can farm creeps really easily getting ur blink dagger super quick, then when the other team pushes behind a big creep wave, blink in and take them all out. i played a game where ppl underestimated me, letting me farm them and therefore i got lvl 16 and blink dagger super quick, then when they tried to push i annihilated them. got all 5 kills. try it. insanity.
Awesome combo is him with pebbles, my mate throws me in and we just annihilate the entire enemy team also means you dont need portal key, sure its nice anyway but your being thrown in.
buuuugy after new patch
Ya EarthShaker! my favorit
this one is good for supporting and setting a clash…
lvl 1 – fissure
lvl 2 – heavyweight
lvl 3 – enrage
lvl 4 – heavyweight
lvl 5 – heavyweight
lvl 6 – shockwave
@miyajee
Fissure is always maxed out since it is the most important spell for behemoth. There should never be a reason not too. your build order doesn’t make any sense since fissure does more damage and is way too useful then lvl 3 heavy weight that only does 75+125 damage with 1.2 sec stun compared too 25+225 with 1.5 sec stun with an extra 30 mana cost………… Plz think about your build orders more carefully before posting.