Devourer

Devourer

Consuming and destroying all in its path, the corpulent,
putrid Devourer exists only to feed.  No pain can match
the agony of its hunger, and so it shrugs off all attacks,
spreading its rot and disease across the battlefield like doom itself.

Stats

Attack Type=Melee
Attack Damage=52-58
Attack Range=128

Movementspeed=285
Turnrate=320
Armor=1.96
MagicArmor=5.5

Strength=25
Agility=14
Intelligence=14

Strength per level=3.2
Agility per level=1.5
Intelligence per level=1.5

Spells

Guttling Hook
guttling hook

The Devourer launches his Guttling Hook
at a target unit or location. The first targetable
unit that touches the hook will be dragged back
to the Devourer.

Level 1 : Deals 100 physical damage to target, and drags to self. 1100 Range
Level 2 : Deals 200 physical damage to target, and drags to self. 1100 Range
Level 3 : Deals 300 physical damage to target, and drags to self. 1100 Range
Level 4 : Deals 400 physical damage to target, and drags to self. 1100 Range
Mana cost 140
Cooldown 14 seconds

Decay
decay

The Devourer allows himself to decay,
draining his Health over time and releasing
poisonous gasses that both damage and
slow nearby enemy units.

Level 1 : 20% Movement slow, 25 magic damage per second to target and self
Level 2 : 20% Movement slow, 50 magic damage per second to target and self
Level 3 : 20% Movement slow, 75 magic damage per second to target and self
Level 4 : 20% Movement slow, 100 magic damage per second to target and self
Mana cost n/a
Cooldown n/a

Cadaver Armor
cadever armor

This grotesque armor increases the Devourer’s Magic
Armor and permanently adds strength for each hero kill
and  strength for each creep kill in a 400 radius.

Level 1 : +0.9 Strength for Hero kill, +0.03 Strength for creep kill. +1 Magic armor
Level 2 : +1.2 Strength for Hero kill, +0.05 Strength for creep kill. +2 Magic armor
Level 3 : +1.5 Strength for Hero kill, +0.07 Strength for creep kill. +3 Magic armor
Level 4 : +1.8 Strength for Hero kill, +0.9 Strength for creep kill. +4 Magic armor
Mana cost n/a
Cooldown n/a

Ultimate

Devour
devour

The Devourer grabs a target enemy
and feasts on their flesh, dealing massive
damage for every second he feeds.

Level 1 : 75 Magic damage per second, disables target while channeling.
Level 2 : 127 Magic damage per second, disables target while channeling.
Level 3 :  175 Magic damage per second, disables target while channeling.
Mana Cost 100/130/170
Cooldown 30 seconds
Channeling Time 3.3 seconds
Devour Effects
Silenced
Perplexed
Disarmed
Immobilized

Devour is boosted by Staff of the Master