Engineer
The Engineer is a man driven by more than mere eccentricity.
Once a humble, hard-drinking builder in the Legion, he came to
be a master all manner of machines. Wielding a blunderbuss of his
own design and hoisting ale and a veritable armory on his back, he
is a strange but impressive sight on the battlefield.
Stats
Attack Type=Ranged
Attack Damage=37-50
Attack Range=500
Movementspeed=295
Turnrate=320
Armor=3.60
MagicArmor=5.5
Strength=20
Agility=22
Intelligence=19
Strength per level=2.3
Agility per level=2.3
Intelligence per level=1.8
Spells
The Keg

Never going into battle without a full keg of Ale, the Engineer
also knows that it can be used as a powerful explosive in a pinch.
When heaved into a battle, it stuns and damages enemies where it
lands. He drinks this stuff.
Level 1 : Explosion deals 100 Magic damage, stunned for 1.25 seconds and are pushed 250 units away.
Level 2 : Explosion deals 150 Magic damage, stunned for 1.5 seconds and are pushed 250 units away.
Level 3 : Explosion deals 200 Magic damage, stunned for 1.75 seconds and are pushed 250 units away.
Level 4 : Explosion deals 250 Magic damage, stunned for 2 seconds and are pushed 250 units away.
Mana cost 80/100/120/140
Cooldown 14 seconds
Steam Turret

The Steam Turret, built piece by piece, is bonded to the Engineer himself.
He is able to control it from anywhere and it gains any items the Engineer
has when it’s created, yet dies if he does.
Level 1 : Turret shoots 3 shots dealing 12-14 Physical damage each, every 1.7 seconds in 500 range. Fires a total of 7 volleys.
Level 2 : Turret shoots 3 shots dealing 18-22 Physical damage each, every 1.7 seconds in 550 range. Fires a total of 10 volleys.
Level 3 : Turret shoots 3 shots dealing 27-33 Physical damage each, every 1.7 seconds in 600 range. Fires a total of 13 volleys.
Level 4 : Turret shoots 3 shots dealing 37-43 Physical damage each, every 1.7 seconds in 650 range. Fires a total of 16 volleys.
Mana cost 100
Cooldown 30 seconds
Turret attacks cost 1 mana each, it will stop firing when it runs out of mana.
If Engineer dies so does the turret.
The turret dies after 5 hits/8 hits from creeps.
All of the Engineers items are applied to the turret at the time of creation.
Tinker

The Engineer can easily manipulate the inner workings of
any Mechanical unit or Tower, Tinkering with them to either
increase or decrease their function while he continues to work on them.
Passive
Decreases cooldown and manacost of keg by -7/14/21/28%
Lowers base attack time of Turret by 15/20/25/30%
Towers
+10/29/30/40 Attack speed (Allied)
-10/29/30/40 Attack speed (Enemy)
+3/5/7/9 Armor (Allied)
-3/5/7/9 Armor (Enemey)
Catapults
+10/20/30/40 Attack Speed (Allied)
-10/20/30/40 Attack Speed (Enemey)
+20/40/60/80% damage (Allied)
-20/40/60/80% damage (Enemey)
-66% Damage taken to Catapult
Destroys enemy Catapults after debuff.
Steam Turret
+ 10/20/30/40 Damage
Energy Field
Increases damage over time effect
by 15/30/45/60 %
Range 450
Mana cost 25
Cooldown 15 seconds
Duration 15 seconds
Ultimate
Energy Field

Deploying his patented Energy Field Double-Magnetic Modulator v3.0,
the Engineer can gaurantee that any enemies who enter or exit the active
field are purged of all buffs and then silenced and perplexed for a short time.
Level 1 : Any enemy who enters the field is damaged for 100, looses 3% of their health in Magic damage per second, purged, and has Energy Field applied to them for 2 seconds. Lasts 6 seconds.
Level 2 : Any enemy who enters the field is damaged for 100, looses 5% of their health in Magic damage per second, purged, and has Energy Field applied to them for 2 seconds. Lasts 9 seconds.
Level 3 : Any enemy who enters the field is damaged for 100, looses 7% of their health in Magic damage per second, purged, and has Energy Field applied to them for 2 seconds. Lasts 12 seconds.
Mana Cost 200
Cooldown 90/75/60 seconds
Energy Field takes 5 hits to kill.
Energy Field effects
Silenced
Perplexed

so fucking OP late game, not even predator can handle this sh!t…every item engineer holds turrets will use? u kidding me?, the moment engineer get thunder claw or charged hammer its gg
Yaknow what pred can do, He can Just run away. ALso, WIthout tanking items, Engineer sucks SH*t. ALSO, YOu can just get Barbed armour and you`d rape engineer silly since all damage turret does is either redirected to him or his turret i think. If its late game, you can afford it. Stop whining nub
New engineer is complete garbage. 80% damage reduction on items on turret? Not even worth leveling it anymore, complete garbage hero now thanks S2.
Too many ppl complained and this is what happens. He is so much harder to play and his damage dropped significantly.
Well, i use a different build for him, i dont use Turret
i use Keg and stats…and spam Keg whenever i can, he can woop ass and survive at the same time, i even had pyro ulti me and used all his skill but failed to kill )me… ( Without any tank items, just 2 wraith bands i killed him instead multiple times! LOL!! XD
@MonketDread
I like your build and idea and it seems interesting enough to work. What is your item build?
yeah i also like that idea and would like to know the build and do you still get the ulti at lvl 6 or later?
Just level stats, ulti and keg.. Get ulti at 6
Ulti makes you fantastic.
guarantee pls…typo error
thank you sounds cool…you get the same items as usually?
You definitely need turret…
It’s still good with Thunderclaw. Turret Keg and Stats make a pretty effective Engineer.
Plus, Engineer is still an extremely effective farmer with well placed turrets and ring of the teacher. I outfarmed FA in lane with engineer, and that’s saying something.
KEGS + STATS + ULTI = GG when you reach lvl 13 start doing turret…
Items…
Ghost Marchers
2 wraith bands
After..
Thunderclaw Upgraded
than…
Frostburn
than….
Riftshards
than…
Wingbow
than..
Wathever you want xD
PS: If they got as lot of stuners just get Shruken Head !!! OFC
can i have a hero with a hat?
[...] buffs: Devourer Engineer Glacius Hellbringer Moon Queen Night Hound Nymphora Ophelia Pandamonium Pebbles Rampage Slither [...]
So no one uses tinker? I think it can help, but I suppose waiting until near end game for it might work…thoughts?
tinker’s good for boosting turret, killing towers, and early game if the enemy tower dives- it’s worth leveling, but it’s very situational. Depends, most of the time it’s only good late game when your turret is godlike. Engineer is now a normal hero, not OP, not terrible. I’m glad they nerfed that stupid turret. I know the turret is what used to make engi, but it was just too OP, it would have been fine if it was his ult instead of normal abilities though. I’m glad he’s been nerfed, but I can see why people dont like the nerf, because his turret is now nearly useless early/mid game.
This guy is cheap if someone is playing him good.
_
turret is extremely viable if stacked with the right items, it includes all chances to proc, all on hit effects etc, Thunderclaw is a must because the extra chance o proc chain lightning is rediculous as is Frostburn or nullblade, Its more about placing your turret well rather than letting it do all the work, and running it with an on attack slow or mana combustion is a very good way to do it. But the best way to use it is to stack Attack Speed rather than dmg and let your own agility spike your dmg. And Tinkering your turret is the best way to take advantage of its high attack speed now that tinker is no longer a channel
does anyone think portal key would be useful on enginer?
no, no one does.