Pandamonium
The last of a race of warrior-monks sworn to a chaste existence in the misty Sang-La mountains, Pandamonium has left his bamboo groves for the battlefield. He moves with a grace that belies his great stature and strikes with fury surprising in one with such an apparently gentle nature. And though he is a creature of few words, the Beasts put great stock in his wisdom.
Stats
Attack Type=Melee
Attack Damage=48-57
Attack Range=100
Movementspeed=295
Turnrate=320
Armor=5.38
MagicArmor=5.5
Strength=23
Agility=17
Intelligence=15
Strength per level=2.7
Agility per level=1.7
Intelligence per level=1.8
Spells
Pandamonium unleashes devastating physical attacks on all opponents in front of him, pushing them, along with himself, in the direction he faces.
Level 1 : Deals Physical damage equal to one attack with +15% base damage to targets infront of self pushing himself and target forwards 100 units.
Level 2 : Deals Physical damage equal to one attack with +25% base damage to targets infront of self pushing himself and target forwards 100 units.
Level 3 : Deals Physical damage equal to one attack with +35% base damage to targets infront of self pushing himself and target forwards 100 units.
Level 4 : Deals Physical damage equal to one attack with +45% base damage to targets infront of self pushing himself and target forwards 100 units.
Mana cost 30
Cooldown 4 seconds
Each use of this ability consumes 1 charge. 1 charge is retored every 4 seconds.
Maximum of 1/2/3/4 charges.
Placing his enemies where he sees fit, Pandamonium flicks a target foe into the air, causing them to land behind him. Upon landing, the target foe is slowed and has reduced armor.
Level 1 : -2 Armor, Reducces movement speed by 20% initialy recovering over 6 seconds.
Level 2 : -4 Armor, Reducces movement speed by 30% initialy recovering over 6 seconds.
Level 3 : -6 Armor, Reducces movement speed by 40% initialy recovering over 6 seconds.
Level 4 : -8 Armor, Reducces movement speed by 50% initialy recovering over 6 seconds.
Mana cost 85
Cooldown 24/22/20/18
Pandamonium throws himself into the air, damaging all nearby enemies when he lands. Any enemies he lands on are stunned. If he doesn’t have any enemies to soften his fall, he gets stuck in the ground temporarily.
Level 1 : 100 Physical damage to enemies in 200 radius upon landing and stuns for 0.75 seconds.
Level 2 : 175 Physical damage to enemies in 200 radius upon landing and stuns for 1.25 seconds.
Level 3 : 250 Physical damage to enemies in 200 radius upon landing and stuns for 1.75 seconds.
Level 4 : 225 Physical damage to enemies in 200 radius upon landing and stuns for 2.25 seconds.
Mana cost 100
Cooldown 14 seconds
Stuns self for 1.5 seconds if no enemies in a 200 radius are hit upon landing.
Ultimate
Pandamonium beats a target enemy unit senseless, disabling it while he unleashes four extra-powerful attacks on it over several seconds.
Level 1 : Disables target and deals one attack every second for 4 seconds doing +30% base damage per hit
Level 2 : Disables target and deals one attack every second for 4 seconds doing +70% base damage per hit
Level 3 : Disables target and deals one attack every second for 4 seconds doing +120% base damage per hit
Mana Cost 100/175/250
Cooldown 120/100/80 seconds
Channeling Time 4.5 seconds
Face Smash Effects
Silenced
Perplexed
Disarmed
Immobilized
Revealed





Very nice new hero. Rally enjoyable to play.
[...] Feedback Pandamonium on Pandamonium the upcoming Heroes of Newerth hero!hymm on PandamoniumBlarfles on Pandamonium the upcoming Heroes of Newerth hero!Aura on Savage MaceBudlight on [...]
Combo:
1.) Cannon Ball in front of enemy, with ur back against your allies
2.) Flick to get enemy into your allies
3.) Flurry to push him into your allies
4.) FACE SMASH HIM
that’s the basic combo of panda, he’s sooo powerful.
Awesome … Though I dislike his not having a passive.
I think they should get rid of flick and give him the ability to deflect projectiles back and enemies or something…
At* enemies
they should make flurry a passive. something like that panda regens 1 charge every 10 second, and when he strikes hero unit, he will use these charges.
I think the model dosen´t fit in the game, to cartoony
nah, its fine! they are heroes. from all over the Newerth!
they should make more unarmed combat heroes. so nice!
or armed, but kinda martial artists i mean!
LOL @ KUNG FU PANDA
His ultimate is kinda bad for the mana cost and for the high CD. it can also be stopped really easily with a spell that has at least a 0.1 stun, i think.
i agree i dont rly get the ultimate but switching flick for a passive or flurry would be a nerf flurry hurt alot later in late game and a slow skill is always enjoyable.
i dint c it yet but does flurry cancel ult or does it stack if it stack that would be a 4 160% base dmg increase.
i think this hero isnt that good, cept its REALLY fun to play as
This hero is mean… I used it yesterday and the combo was freaking awesome… Not only that, this is the best KS hero ever…
Yup, flurry could stop channeling ultis… I’m not sure if the percentage stacks but I was able to instantly kill a hero (well it was actually just an agi hero) just by using flurry with items battle fury, wraith band, marchers and mithril hammer…
You all are on CRACK. To take away flick would take away one of the best and easiest early kills. its so bad ass. CHANGE NOTHING thats not going to just straght up buff his moves. This character is Underestimated and if played right can own the whole match. Ive ran up to creeps and killed them all with in 1 or 2 sec and only took about 1/8 of mana which is regened fast if the first thing u grab is sustainers. THIS CHARACTER OWNS. Im not telling u the bad as combos i have because they are mine alone…. Let me just tell you hope you dont see me online. DO NOT MAKE ANY OF THE MOVES PASSIVE thats stupid Fury Owns AS IS.
who was talking about taking away flick? flick is good because it puts the opponent behind you so then when you use fury it pushes them to YOUR base.
@endo: most heroes can take on a whole creep wave in 1 or 2 seconds w/o losing mana late game.
that is not so good hero imho
half mana = some physical dmg /not so much/
low atk speed and armor
just good model xD
this hero is so gosu
))))))
all jist spells are perfekt for each other !! hes perfekt as he is, portal key ftw
Not just late game and no other character can do it faster with the amount of mana it cost and cd of the spells. Im talking about they are running at me and im running towards them as soon as we meet they are all dead. Some people about were talking about giving him a passive instead of flick
his flurry has been delayed….
I really enjoyed this hero at the beginning but now that hes flurry has been really nerfed its impossible to get any kills it takes to much time for flurry to hit and its not any combo longer. So please can you make as it was before.
A much better version than his ’split into three pandas’ DOTA counterpart. Very busy yes as he has 4 clickable skills however I think he’s somewhat balanced considering the legion don’t have a STR carry hero (as akin to the Hellbourne with Maliken). 100% base damage late game is going to HURT and even more so when stacked with STR based items and pure damage items. They could rework face smash so its not generic super physical nuke hit/disable with base damage modifier.
Flick is one of the few moves that make him worthwhile in clashes besides his so-so stun. Take that away and honestly he’s very meh compared to the other dota originals that are ported.
His stun working when enemy has avatar is just STUPID
Lol flick, flurry once, facebash then flurry 4 more times, and its kill anything xD
@ ViralRazor,I agree with that combo, it works so well. i even find myself killing the beefed up str heores like pudge no problem.
this is the hero he can face void loool
this panda is so cheap i went 27-0
lol what build did u use?
wtf!!!very ks hero!!!
maybe get refresher? flick flurry stun ult flick flurry stun ult=holy crap XD
@Bob that would be perfect but he’d need a crapload of Mana to do that since refresher is enough to take away half of his mana pool.
yea he is roght the panda is hard 2kill and famous skills^^i can play wid you anymore
hey you now GByrdz he is the 2388 psr in the heroesofnewerth he is my idol i like that psr that is the bast psr i can see………….
@raccoon:
By your reasoning, Succubus’ ult is bad because it’s channeling. Panda is a melee Succubus: He’s able to neutralize, move around, and stun multiple people. Once he’s gotten some people under control, he THEN uses the ult to keep someone perfectly under control. Once their disablers are down… By this logic, he’s GREAT to pair up with Tempest, Pestilence or Succubus.
[...] buffs: Devourer Engineer Glacius Hellbringer Moon Queen Night Hound Nymphora Ophelia Pandamonium Pebbles Rampage Slither Soulstealer Swiftblade Torturer Wretched [...]
The thing you should do is
1. Flick, armor reduce, he comes closer and 0,5 disable.
2. Cannon Ball ( if needed ) or 4 flurries.
3. 4 Flurries
4. Target is down.
5. Do ulti to another target which has more than 60% HP and let your teammates kill him.
6. Do your flurries, which you should have approx 3 at that time
I flicked a hero’s grave once. Now I love panda.
i often pick this hero and its really good ^_^
Guys, I just got a couple of invites from HoN and all of my friends are already playing. What I am saying is that I have invites to give!! But give me your e-mail