Pebbles
The elemental creatures of Newerth have long kept
away from mortal struggles, seeking instead to heal
the destruction left in their wake. In the current war,
however, some elementals have taken arm against
the daemons, and the huge and implacable Pebbles
is one of them.
Stats
Attack Type=Melee
Attack Damage=61-67
Attack Range=128
Movementspeed=285
Turnrate=320
Armor=0.86
MagicArmor=5.5
Strength=24
Agility=9
Intelligence=14
Strength per level=3.0
Agility per level=0.9
Intelligence per level=1.6
Spells
Pebbles summons forth an eruption of stalagmites
at a target location, stunning and damaging all
enemies in the area.
Level 1 : Deals 100 magic damage and stuns each unit in 200 radius for 2 seconds
Level 2 : Deals 180 magic damage and stuns each unit in 200 radius for 2 seconds
Level 3 : Deals 260 magic damage and stuns each unit in 200 radius for 2 seconds
Level 4 : Deals 300 magic damage and stuns each unit in 200 radius for 2 seconds
Mana cost 120
Cooldown 20 seconds
Pebbles throws a nearby unit to target location,
damaging it and all enemies in an area around where it lands.
Level 1 : Deals 75 magic damage to enemies in 300 radius. Buildings receive 33% damage. Deals 15 magic damage to thrown unit.
Level 2 : Deals 150 magic damage to enemies in 300 radius. Buildings receive 33% damage. Deals 30 magic damage to thrown unit.
Level 3 : Deals 225 magic damage to enemies in 300 radius. Buildings receive 33% damage. Deals 45 magic damage to thrown unit.
Level 4 : Deals 300 magic damage to enemies in 300 radius. Buildings receive 33% damage. Deals 60 magic damage to thrown unit.
Mana cost 120
Cooldown 10 seconds
Grants bonus armor and reduces the duration of debuffs.
Level 1 : +2 Armor. -10% Debuff durations.
Level 2 : +4 Armor. -20% Debuff durations.
Level 3 : +6 Armor. -30% Debuff durations.
Level 4 : +8 Armor. -40% Debuff durations.
Mana cost n/a
Cooldown n/a
Ultimate
Makes Pebbles grow larger, increasing attack damage,
move speed, and adding to the power of his other skills.
Level 1 : 40 Bonus attack damage, 20% reduced attack speed.
Level 2 : 80 Bonus attack damage, 35% reduced attack speed.
Level 3 : 120 Bonus attack damage, 60% reduced attack speed.
Mana Cost n/a
Cooldown n/a
Stalagmites
Increases cast range by 50/100/150
Chuck
Increases damage done to chucked unit by 35/50/65%





This is Tiny.
No shit, u kidding me?
Description is missing “reducing”.
“Makes Pebbles grow larger, increasing attack damage, REDUCING move speed, and adding to the power of his other skills.”
Tiny
:D
Out of shape tiny more like.
actually in dota tiny had a small increase in movement speed whenever he gets grow! so i think the increase in movement speed in enlarge is in line with tiny before
i before e except after c
“receive”
Just wondering, but does it make people feel better that they know what hero it mirrors in dota?
@Ecl1ps3
yeah the same guy posting which each hero is in dota, i really don’t know why hes doing it though, since most of them are obvious.
Also, i’m still not quite sure how the whole double damage from chuck works with stalagmites. Anyone care to clear this for me?
does it double the damage if i use stalagmites on someone and chuck them afterwards, or do i have to chuck someone in to the stalagmites? as in chuck and use stalagmites on them then.
@ aaaaarc, his double damage is used by using stalagmites and IMMEDIATELY after chucking them. This requires you to be nearly on top of the target you are trying to do this to, and you must cast chuck IMMEDIATELY after. Get portal key, blink on top of them, stun toss immediately in succession = double damage.
but does chuck deal that 300 dmg 2 thrown ENEMIES?
some people (such as myself) who havent played in a while like to know which hero from dota this is from.
saves me time reading up on each little ability.
why would it bother you if someone says who it is? *shrugs*
I just wanna ask does anyone know the numbers added to “chuck” and “stalagmites -> if it did upgrade” when you get grow. Like what damage does it deal now when your “grown.”
assuming pebbles has level 4 on chuck (his ultimate doesnt increase his damage on stalagmites)
level 1 ultimate: 405 magic damage for chuck
level 2 ultimate: 450 magic damage for chuck
level 3 ultimate: 495 magic damage for chuck
@josef
its not gonna do double damage to ur allies. so yes enemies. the enemy that is in the air will receive double damage from the stalagmites that u lay where he’s gonna land. try it on creeps in practice mode or find a friend and have a muck around session with deathmatch allpick. tiny excels with blink dagger. blink, chuck, rocks. 1100dmg nuke. u can even hit them once whilst they’re in the air before u put ur rocks down. if ur quick enough. its worth trying to hit them while they’re in the air because ur attackspeed gets reduced but ur damage gets the massive boost.
A little side fact. Tiny had a bug where it accidentally applied Avalanche twice when someone gets tossed in the same place. This is because when you enter the Avalanche area, it starts dealing its 4 part damage stun. However when Tiny tosses an enemy in place while Avalalanche is taking effect, the enemy is effectivly leaving and re-entering the Avalanche causing it to take another 4 part damage along with the first one thus causing Avalanche to deal double damage. Icefrog knew of this bug but never really fixed it. This is what made Tiny so powerful that he can be found in some high level competitions.
One of the best nukers
bah! im eager 2 play HON but i dont hav beta key *sigh* i read all stuffs abt all heroes and saw many videos can any1 hav new unused beta key plz send 2 avenger.dark@hotmail.com or send me a HON ID for spare plzzzzzzzzz thank you
duma i kill u
Guys, I just got a couple of invites from HoN and all of my friends are already playing. What I am saying is that I have invites to give!! But give me your e-mail
definitely TINY!!!