Thunderbringer
Unlike the wild lightning he commands, the Thunderbringer
is marked by his calm patience and careful adherence to the
ancient Beast protocols and etiquette. Though considered a
bit of a fogey by others, he is an undeniable master of shamanic
lore and a powerful wielder of mystic energies.
Stats
Attack Type=Ranged
Attack Damage=41-49
Attack Range=350
Movementspeed=295
Turnrate=320
Armor=2.10
MagicArmor=5.5
Strength=19
Agility=11
Intelligence=20
Strength per level=1.8
Agility per level=1.2
Intelligence per level=2.7
Spells
The Thunderbringer zaps a target enemy unit
with volatile lightning. The lightning then bounces
to additional nearby enemy units.
Level 1 : 5 targets, 85 damage per unit
Level 2 : 7 targets, 100 damage per unit
Level 3 : 9 targets, 115 damage per unit
Level 4 : 15 targets, 130 damage per unit
Mana cost 65/72/79/86
Cooldown 2 seconds
Thunderbringer blasts a target enemy
unit with lightning, dealing moderate
damage and very briefly stunning it.
The area around the target is lit up briefly,
giving vision and revealing nearby stealthed units.
Level 1 : Deals 100 damage, stuns for 0.1 seconds
Level 2 : Deals 175 damage, stuns for 0.1 seconds
Level 3 : Deals 275 damage, stuns for 0.1 seconds
Level 4 : Deals 350 damage, stuns for 0.1 seconds
Mana cost 75,95,115,135
Cooldown 7 seconds
Enemies near Thunderbringer act as lightning rods,
taking damage every time he casts a spell.
The damage is proportional to their current Health.
Level 1 : Deals 5% of enemies current health
Level 2 : Deals 7% of enemies current health
Level 3 : Deals 9% of enemies current health
Level 4 : Deals 11% of enemies current health
Mana cost n/a
Cooldown n/a
Ultimate
Thunderbringer strikes every enemy hero
on the map with lightning, dealing damage
and revealing the area around them briefly.
This ability is boosted by Staff of the Master.
Level 1 : Deals 210 damage to all enemys on the map
Level 2 : Deals 335 damage to all enemys on the map
Level 3 : Deals 460 damage to all enemys on the map
Mana Cost 225/325/450
Cooldown 120 seconds





you could say what ulti’s are boosted to when you get staff
If you read the ultimate, it says that in the description.
This is Zeus
no shit sherlock –’
Boosts how much the thunderbringer’s ultimate?
Question ,
Isn’t it enemies and not enemys
(At Thunderbringer’s Ultimate description)
And isn’t it abit too cheating that his chain lightning does damage and it keeps increasing after each hit?
Thanks for reading
tiny typo found in chain lightnings description for lvl 4.
15 should be together.
Level 4 :1 5 targets, 130 damage per unit
This guy rapesface so hard! >_<
Lightning storm hit me once as scout right when I was about to gank this one guy. Needless to say my face was indeed raped off.
Gosh I was going to charge the shot and everything. (I still did… just, the stun…
)
one bad thing (or you could say good) about thunderbringer’s ultimate is that you use it to kill a guy and you accidently ks 4 more guys
. Then everyone gets pissed cuz you got an anhilation. But its very funny
yeah i bet that happens to you alot zach…
I like this hero, primarily because he is the only nuker who scales at all into late game, and even then its a rather poor scaling (which imo goes completely against the hero-item synergy theories this game is built around). Regardless(that’s for another argument) though I love the hero, model spell animations the only thing I can’t get over is how God awful his ult’s icon looks. 1st off it goes against the blue and gray theme that he has for his other 3 skills and also that it looses that storm look that they carry. Arcing lightning bolt, lightning bolt from the heavens and a blue and gold(the head of it only, most of the image is blue) rod surrounded by electricity. Then you see his ult’s icon which is almost exclusively gold with a mix of the blue and gray motif his other 3 skills have. I may just be a stickler for similarity however it is just appalling that the ultimate for this character goes against the overall feel of the other skills art, even Thunderbringer is not as flashy in game as the “big golden hammer of doom” suggests. Not to mention the fact he carries a wooden staff with a crystal, and there is no golder hammer. He isn’t zues.
Wow, so much attention. I never noticed the colour of his ulti but he kills without being too flashy i guess.
fck that my favorite hero 2 i like that skills becuse 2 dard damage….
Imo needs minor buffs. I’d like to see him get some tourney play. Imo give him 450 range, 305 ms, and buff 1st skill dmg to 90/110/130/150.
Also, his stat gain is terrible. A buff to 1.9/1.5/2.8 would be fair imo.
can someone tell me what items i should buy for him and in what order? thx
zeus DOTA AND HON ThuNDER KIDLAT
@Lolz, He is a overpowered hero by far and does NOT need boosts in any ways… Also, it looks like someone just learned to say “imo”. You should write with more flow. ALSO, buffing 1st skills dmg to that would be 15 targets * 150 dmg = 2250 total dmg, with a low mana/cd spell. Are you serious?
an APE ZEUS!
@JeyLoH He is really not overpowered… Only buy the magic armor thing for 400 gold and u already have around 50% magic resist, so you just laught at him while he wastes his spells on u.
I made a mistake here, you have around 38% magic resists with the mistic vestment.