Dark lady guide by nfixis

The Dark Lady

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Wielding twin, scythe-like blades, the she-reaper known
as the Dark Lady has moved through the Legion’s ranks
like a shadow of death. For soldiers seeking to buck up
their courage, she is a punch-line: “Careful you don’t find
the Dark Lady,” they joke to their carousing friend. But even
these jokes are accompanied by a shudder. Swift and cold and
lethal as the frozen winds off the steps, black as the
cloud-choked night, she is no laughing matter.

Stats

Attack Type=Melee
Attack Damage=46-48
Attack Range=100

Movementspeed=305
Turnrate=320
Armor=4.22
MagicArmor=5.5

Strength=18
Agility=23
Intelligence=13

Strength per level=2.0
Agility per level=3.1
Intelligence per level=1.75

Spells

Dark Blades

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The Dark Lady activates the malicious energy
in her Wrath Blades, causing her attacks to silence
foes, preventing them from using spells and abilities.
The malicious energy in her blades also increase her
base damage temporarily.
Level 1 : +70% Damage, attacks silence target for 2.5 seconds
Level 2 : +90% Damage, attacks silence target for 2.5 seconds
Level 3 : +120% Damage, attacks silence target for 2.5 seconds
Level 4 : +130% Damage, attacks silence target for 2.5 seconds
Mana cost 75/85/95/105
Cooldown 25 seconds

Taint Soul

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The Dark Lady forces her influence onto an
enemy unit’s soul, tainting it. The target enemy
is weakened, taking damage and reduced
movement speed for a brief duration.
Level 1 : Deals 75 damage, and applies Tainted soul to target for 2 seconds
Level 2 : Deals 125 damage, and applies Tainted soul to target for 3 seconds
Level 3 : Deals 175 damage, and applies Tainted soul to target for 4 seconds
Level 4 : Deals 225 damage, and applies Tainted soul to target for 5 seconds
Mana cost 90/110/130/150
Cooldown 12 seconds
Tainted soul effects
Reduces movement speed by 60%,
gradually returning to normal over 2/3/4/5 seconds

Charging Strikes

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The Dark Lady launches herself toward a target
location at incredible speed, attacking enemies
as she passes by them.
Level 1 : Range 600 , deals 35% less damage to each consecutive target
Level 2 : Range 700, deals 35% less damage to each consecutive target
Level 3 : Range 800, deals 35% less damage to each consecutive target
Level 4 : Range 900, deals 35% less damage to each consecutive target
Mana cost 100/85/75/55
Cooldown 21/17/13/9 seconds

Ultimate
Cover of Darkness

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Using the depths of her Dark Powers, The Dark Lady poisons
the minds of all enemy heroes on the map for a short while.
For the duration, enemy heroes move slightly slower, lose all
allied vision and have a reduced sight range.
Level 1 : Applies global darkness to enemies for 6 seconds
Level 2 : Applies global darkness to enemies for 9 seconds
Level 3 : Applies global darkness to enemies for 12 seconds
Mana Cost 50/150/250
Cooldown 150 seconds
Darkness effects
5% movement slow
Shrinks vision radius to 500
Unlink shared vision with allies

My strategy
I’m not sure it’s that optimal – but it gave me some interesting games and I really think of this hero as of my favorite one.
What I really like in this hero – Dark Lady always have an opportunity to escape, and, at the same time – prevent another hero from leaving the battle.

For the beginning you’ll need some stats – it would be easier to stay at line. I always play with my m8ts, so i prefer to make mana regeneration – we always play in aggressive manner, and it’s useful to be able to start attack asap.

So, this is my way of building:
At the beginning buy something to regenerate hp (i buy 2 packs of Image), then buy as many parts for 2 Soulscream Rings Image as you can (that really depends on game mode, in AR i buy everything for 2 rings except recipes – you have to understand, that recipe adds only +1 to all stats and costs too much for this bonus- this is the last part of a talisman to buy, if you have enough space. And you have more then enough space in the beggining).
After that i’m buying – Image (remember – you’re first to enter combat and last to escape, so boots are morte then usefull), if you still stay at line with somebody from your team – buy mana regeneration to power your enemy heroes on the line, i prefer Ring of the Teacher Image to build Abyssal Skull Image later.
So, after boots and mana regeneration (if it’s needed) build Steam boots Image.
This way, you’ll have an average HP, good attack speed, good movement speed, maybe mana regeneration. In this way you’re already prepared to work with someone, especially with mages – you’ll jump to hero, slow him – then you kill him with your partner. This is my style of game after building this set of items.
To upgrade your ability to kill people even without someone – i prefer to build Nullfire Blade Image – it has mana burn effect and, what is very helpful – charges to purge enemy – nobody will kill you (maybe stunners only) or run from you (even stunners :) )

Whatever you build further – doesn’t matter. Depends on enemy heroes, maybe something on magic resistance, if there are too many stunners, maybe Abyssal Skull (i mentioned it earlier)

My usual time-to-buy -> 1750 gold in pack. I usually play AR, so it’s enough to make 2 talismans (only 2 recipes needed) + boots + gloves for attack speed + ring of the teacher – waiting for 2600 to buy full steam boots is too long -> boots and gloves are enough to kill 1-3 heroes and fasten buying further items

About skills – as i said i prefer skills for ganging with someone – that’s why i prefer to upgrade Tainted Soul/Charging Strike to the maximum and only then begin to upgrade the first skill, that gives damage and silence.
Ultimate is very good to start gang – your enemy can’t see your partner and doesn’t think of escaping, and it’s really good to escape from battle. As i said – it’s hard to kill, and the same time you always have an opportunity to not to let enemy escape =)

Items:
1. Soulscream ring
2. Soulscream ring
3. Marchers
4. The ring of the Teacher (optinally)
5. Steamboots
6. Nullfire Blade
7. Abyssal Skull (optionally)

Skills:
1. Charging Strike
2. Tainted Soul
3. Charging Strike
4. Tainted Soul
5. Tainted Soul
6. Ultimate
7. Tainted Soul
8. Charging Strike
9. Charging Strike
10+ First skill and Ultimate if possible – then just +’s