Ophelia guide by Janski
Ophelia

Note: This is a jungling guide. Do not enter lanes unless pushing or ganking.
Few are those who do not know of Ophelia,
Queen of the Beast Horde and sister to Jereziah.
Though numerous are her talents, she is most
revered for her innate ability to commune with
all things natural. Both a warrior and a leader,
Ophelia wields these powers over nature to serve
the Legion by healing allies and recruiting the wild
denizens of Newerth to their cause.
Stats
Attack Type=Ranged
Attack Damage=43-53
Attack Range=600
Movementspeed=300
Turnrate=320
Armor=1.10
MagicArmor=5.5
Strength=20
Agility=15
Intelligence=21
Strength per level=1.5
Agility per level=2.1
Intelligence per level=2.8
Spells
Nature’s Wrath

Ophelia unleashes the powers of nature
on a target enemy unit, slowing it. When
the effects expire, the target unit will take
additional damage equal to a percentage
of the damage taken while the effect was active.
Level 1 : 8% Movement slow, 7% Physical damage
Level 2 : 16% Movement slow, 14% Physical damage
Level 3 : 24% Movement slow, 21% Physical damage
Level 4 : 32% Movement slow, 28% Physical damage
Mana cost 100
Cooldown 14 seconds
Ophelia’s Judgement

Ophelia judges a target unit,
dealing variable damage to it
if it’s an enemy, or teleporting
it to safety if it’s an ally. Instantly
teleports units that Ophelia controls
Level 1 : If target unit is enemy, deals 50-100 true damage, if ally teleports to fountain 6 second delay
Level 2 : If target unit is enemy, deals 100-150 true damage, if ally teleports to fountain 5 second delay
Level 3 : If target unit is enemy, deals 150-300 true damage, if ally teleports to fountain 4 second delay
Level 4 : If target unit is enemy, deals 300-400 true damage, if ally teleports to fountain 3 second delay
Mana cost 175
Cooldown 30 seconds
Command

Ophelia takes command of a non-boss NPC’s mind,
gaining control of it. Units under Ophelia’s command
gain increased Health, Health regeneration, and Mana
regeneration.
Level 1 : Control of 1 unit +75 max health
Level 2 : Control of 2 unit +150 max health
Level 3 : Control of 3 unit +225 max health
Level 4 : Control of 4 unit +300 max health
Mana cost 100
Cooldown 30 seconds
Ultimate
Ophelia’s Touch

Ophelia’s love for living creatures allows
her to conjure up powerful healing magic,
healing all allied heroes on the map and fully
regenerating units under her command.
Level 1 : Heals all allied heroes on the map for 200
Level 2 : Heals all allied heroes on the map for 300
Level 3 : Heals all allied heroes on the map for 400
Mana Cost 200/300/400
Cooldown 120 seconds
Skill Build:
1. Command
2. Nature’s Wrath
3. Command
4. Nature’s Wrath
5. Command
6. Ophelia’s Touch
7. Command
8. Nature’s Wrath
9. Nature’s Wrath
10. Ophelia’s Judgment
11. Ophelia’s Touch
12. Ophelia’s Judgment
13. Ophelia’s Judgment
14. Ophelia’s Judgment
15. Stats
16. Ophelia’s Touch
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats
EARLY GAME:
If you Picked:
1x Monkey Courier
3x Minor Totem
1x Runes of Blight
3x Clarity Potion
If you Randomed:
1x Monkey Courier
1x Gloves of the Swift
1x Runes of Blight
1x Clarity Potion
Your role in the game is to be a ganker/support hero.
When you start off, you go to your jungling destination (Legion bot, Hellbourne top) and you should command 1-3 of these creeps:
Minotaur – Good AoE Stun, Attack Speed Aura.
Catman Champion – Good Damage, Hp, 25% AoE slow of movement/attack speed.
Vulture Lord – Good Hp, channeling tornado that does massive dmg against low levels.
My choices are usually to get 2 minotaurs and a catman champion so i have 2 stuns and 1 slow. Vulture lord i get only for early game. =]
Start off by finding one of these creeps and commanding them and jungle everywhere as much as you can.
I suggest only ganking when you have 2 creeps, 2stuns, 1stun and slow, or slow and nado (because you can move the nado with the slow person!)
Get a Alchemist’s Bones as soon as possible to maximize your farming. I suggest using the bones on Catman champions because they give 250+ gold per!
If you have enough, get some boots and make enhanced marchers, to make the chases easier!
MID-GAME:
Expected:
1x Enhanced Marchers
1x Alchemist’s Bones
1x Refreshing Ornament
1x Fortified Bracelet
If Better:
1x Shield of the Five
If worse:
-1x Refreshing Ornament
You should be used to jungling by now and have 3 creeps available to you at all times.
Whenever your creeps are low on hp, in a team fight, use your ulti, when jungling, get your astrolabe!
When you see the opportunity to gank, you should take it, because ganking>jungling for gold. Just make sure you don’t die. =]
Jungle, Jungle, Gank, Jungle, Jungle, Gank, till you can get lotsa money for late game.
LATE GAME:
Please have these by now:




1x Enhanced Marchers, 1x Alchemist’s Bones, 1x Astrolabe, 1x Frost Wolf’s Skull
If you farmed up like a biznatch, get 2 more things either that you desire, or suggestions that I have given.
By now you should be able to gank your pants off. You can slow enemies with your Nature’s Wrath and your skull which makes it easier to stun/slow/nado and even nuke all day long.
Push as much as you can to win the game! Easy as pie! A really slow pie that you can slow even more and make it taste much better when it turns into your gold!
Items to Consider (Situational):

Shrunken Head
Very useful in cases of nukers or strong spells cast mostly against you.

Nullstone
More HP, more regen and a spell nullified every 20 seconds! Awesome in any game.

Totem of Kuldra
You are a disabler if you get this! This can eliminate pesky invisible heroes or initiators in a team battle.
Worst Enemies:

Alchemist’s Bones
A little taste of your own medicine! They use this on your creeps, -1 stun/slow/nado, never a good thing. =(

Behemoth
Worst enemy, ever. If he finds you with a bunch of other allied creeps, your finished. Disable him with Totem of Kuldra (If you do get it) and kill him before he can do serious damage.

Jereziah
When he uses Protective Charm on himself, you can’t use any of your spells on him. When he heals himself, he damages you AND all your creeps heavily.






Nukers/Combo Dmg Dealers such as Magmus, Pebbles, Slither, Moon Queen, Soulstealer, Torturer just to name a few:
I suggest the remedy to these heroes is the good ol’ Shrunken Head!
Really nice guide indeed. Really help me play one of the hardest heroes on the game.
what u think about teachers ring or abysal skull for buff ur pets(+mana regen n armor)? n in late game better tame 1 wolf commander, his +30% base dmg aura better that 1 stun or slow for team
uh…
imo this is a HORRIBLE guide…
first off….. nado is NEVER good in team fights..
a 2 second slow is WAYY better and Skel’s grab for 1.5 sec is better cause it’s easier to get a 2ex stun off
second..
WTF alch bones?
are ur retarded..
You should obviously get astrolabe first and then mana ring and boots if u are getting ganked in between
but seriously>??????
frost wolf skull as a main item??
COME ONNN
u should def have sheep stick WAYYY before frost wolf skull..
damn ur retarded… stop making guides..
uhhhhhhhhhh this is terribad.
lol THANK YOU FOR AGREEING WITH ME
lol i booked marked this too see how many people are stupid when they played ophelia xPPPP
this aint good xO. ophelia is a suport hero and shall have nomes wisdom , staff of the master and astrolobe.
LOL
at lvl 4 command it’s still only three creeps retard
lol L2P
I like your guide. Thumbs up.
I like this guide. Gave me a much greater insight of the character. Thank you.
i don’t understand was people like this guide?
it’s wrong…
really wrong..
If you dont like it, make your own thats better!
Id prioritize Nomes Wisdom and Staff of the Master though. Nomes for obvious reasons, Staff for 20 sec CD on ulti… yes its op.
This is a ok guide but it misses something i like to have when playing her which is Whispering Helm you can control more creeps and if you keep as many of them alive as you can then you will have your our army and minotaurs/catmen champs/vulturelords/vangabond leaders which can quickly kill any hero you wish to attack
yeah nomes wisdom are a must, without it you’re creeps are to fragile for late mid game and endgame. personally i usually solo kongor at lvl 6-8 with a couple vulture lords(by the time im lvl 8 i usually already have 3 minos and a wolf commander) so that the tornados can pick of his health gradually. watch out for heroes trying to gang up on you. they will disable you and kill all your creeps. whispering helm is a must.
Nice idea for an Ophelia build indeed. As of late though i have found of another way to play this character which is i believe far more chaklenging. Start by going for a Dominator as soon as you are able.That allows you to control as many neutrals as you can get. I usually end the game with 7 or more creeps around me,which are more than enough to kill in 1-2 secs almost all heroes if i tab+q spamm. I get one level of my second skill for teleportin allies early on so they save gold*apart from their lives form time to time). I usually go for Staff or the master for an ulti with a cd of 30 secs and aoe healing of 400 so i can almost spamm it. Against heavy hitters that do physical damage(such as Deadwoood who pops in bashes you to a pulp and pops out) i use Void Talisman*immune to physical for 4 sces and the stats bocuses are a steal considering the 1500 g price!. The choices are limtless concerning the other items,but i think Ophelia is mainly an early to mid game HARD pusher. Noone can come near with 2 minos and 2 catmen and live to tell the tale at lvl 7. Oh,with 3 minos you can also kinda permastun kong at lvl 7
im sorry but this is a pretty bad guide…
first off when oph jungling she doesnt need any items… so if your team doesnt have any support you should get flying courier and wards. you dont need alchemest bones your not a carry. you would only get them if your going battle oph but hardly anyone goes battle oph because hardly anyone goes oph.
you would get atleast 1 level of your 2nd so you can send your minions/ally player back to base if they want to be sent back. your items would be:
1.rushed astrolabe
2.post haste
3.SoTM
4.puzzle box
5.WARDS
6.anything you want. perhaps a barrior idol for the magic defence for your allies.
lol you guys are criticizing a guide for what reason? you obviously already know how to play this hero so why are you wasting ur time reading and commenting on this guide…..so stfu and go waste your time elsewhere…. good guide man