Pebbles guide by Don_Korb

He seems small? Well he IS small… yet…
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The elemental creatures of Newerth have long kept
away from mortal struggles, seeking instead to heal
the destruction left in their wake. In the current war,
however, some elementals have taken arm against
the daemons, and the huge and implacable Pebbles
is one of them.

Stats

Attack Type=Melee
Attack Damage=61-67
Attack Range=128

Movementspeed=285
Turnrate=320
Armor=0.86
MagicArmor=5.5

Strength=24
Agility=9
Intelligence=14

Strength per level=3.0
Agility per level=0.9
Intelligence per level=1.6

This is Pebbles, in my opinion one of the best nukers in early and mid game and, if you do it right, also very effective in late game.
He may seem pretty sweet because of his small size, but he’s dangerous though, so beware ;)
Let’s first have a look at his skills:

Stalagmites
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Pebbles summons forth an eruption of stalagmites
at a target location, stunning and damaging all
enemies in the area.
Level 1 : Deals 100 magic damage and stuns each unit in 200 radius for 2 seconds
Level 2 : Deals 180 magic damage and stuns each unit in 200 radius for 2 seconds
Level 3 : Deals 260 magic damage and stuns each unit in 200 radius for 2 seconds
Level 4 : Deals 300 magic damage and stuns each unit in 200 radius for 2 seconds
Mana cost 120
Cooldown 20 seconds

Even if the tooltip doesn’t say it, everyone who already played Pebbles knows: the further away the target is, the harder it is to hit him with this spell because the area the stun is working in “flies” to the target location, so it’s best to throw this when standing right next to the target

Chuck
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Pebbles throws a nearby unit to target location,
damaging it and all enemies in an area around where it lands.
Level 1 : Deals 75 magic damage to enemies in 300 radius. Buildings receive 33% damage. Deals 15 magic damage to thrown unit.
Level 2 : Deals 150 magic damage to enemies in 300 radius. Buildings receive 33% damage. Deals 30 magic damage to thrown unit.
Level 3 : Deals 225 magic damage to enemies in 300 radius. Buildings receive 33% damage. Deals 45 magic damage to thrown unit.
Level 4 : Deals 300 magic damage to enemies in 300 radius. Buildings receive 33% damage. Deals 60 magic damage to thrown unit.
Mana cost 120
Cooldown 15 seconds

Once again missing in the tooltip: you can also throw people at themselves, which means a maximum of 360 dmg in the end!

Slab Skin
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Grants bonus armor and reduces the duration of debuffs.
Level 1 : +2 Armor. -10% Debuff durations.
Level 2 : +4 Armor. -20% Debuff durations.
Level 3 : +6 Armor. -30% Debuff durations.
Level 4 : +8 Armor. -40% Debuff durations.
Mana cost n/a
Cooldown n/a

A “nice-to-have” passive skill, but not important for the mean ganking tactic at the beginning.

Enlarge
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Makes Pebbles grow larger, increasing attack damage,
move speed, and adding to the power of his other skills.
Level 1 : 40 Bonus attack damage, 20% reduced attack speed.
Level 2 : 80 Bonus attack damage, 35% reduced attack speed.
Level 3 : 120 Bonus attack damage, 60% reduced attack speed.
Mana Cost n/a
Cooldown n/a

Stalagmites
Increases cast range by 50/100/150

Chuck
Increases damage done to chucked unit by 35/50/65%

This gives you the huge Attack dmg Pebbles can greatly use in mid and espacially end game, but the -AS is a problem that has to be dealt with… but one after another

What skills should i have?

The worst thing about Pebbles is his spells… of course only for his enemies! But let’s first have a look at how and when to skill them:

01. Stalagmites
02. Chuck
03. Stalagmites
04. Chuck
05. Stalagmites
06.Chuck
07. Stalagmites
08. Chuck
09. Enlarge
10. Slab Skin
11. Enlarge
12. Slab Skin
13. Slab Skin
14. Slab Skin
15. Attribute Bonus
16. Enlarge
(the rest will be Attribute Bonus of course)

Why not ulti at lvl 6?

There is an easy explanation for this: Stalagmites and Chuck do amazing dmg together!
But there is one problem… Mana! This problem can easily be unmade by the right item build. This is our next point:

What items do i buy?

Luckily, Pebbles is a strengh hero, so his basic HP are actually high enough to survive in the beginning. Thats why i immediatly start with the
Ring of Sorcery
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This useful item doesn’t just boost your basic MP but also gives you the ability to replenish your mana as well as the mana of all allies close to you! This is how you can easily deal with the problem “2 spells to cast” ;)

I spend my first gold on the Guardian Ring and a Heal Pot (you can also have Runes of Blight, but i prefere the Pot cause it restores your HP much faster, even if it’s just once), then i go for the Pickled Brain and the recipe. After having the ring you should start thinking about the problem ulti -> attack speed slowed. The first and second lvl of the ulti can easily be negated by our next item:
Steamboots
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Apart from the Movementspeed Bonus (which is important for every hero in every game actually) this item also boosts your Attackspeed by a value of 30 which is just needed to deal with your slow attack speed. It also gives you some HP and dmg through 10 strengh. Must have!

You may be a bit faster now, but it’s still pretty hard to get really next to your enemy, espacially if they have the same or better boots as you. We have to change this, and the easiest way to do that is the
Portal Key
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“Huh? Were does that Stone Giant come fro…” this should be the last words of your enemies after you have this nice item! You can instantly teleport next to your enemy which makes it easy to place your stun. A chuck and some auto-hits and your foes are done. This key also allows you to get out of risky situations pretty easy

We’re slowly coming to lvl 16 and Steamboots aren’t enough to deal with the -AS anymore, so we have to find another solution:
Warpcleft
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When you have this item it’s like you never heard of any attack speed slow. You’ll attack fast enough to make every demon cry!

Even if your basic dmg is already pretty good just with your ulti it’s still not that imba… we have to make it imba!! With
Runed Axe
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This item does a pretty nice dmg+ with a nice splash passive AND some hp and mana regen which is also always nice.

Now, we have a pretty nice dmg and a pretty nice attack speed… what could help well? right, lifesteal! (If the game isn’t over yet) of course, Symbol of Rage is fine, but i prefere this:
Abyssal Skull
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This doesn’t only give you a nice lifesteal but also boosts your dmg even more. The armor and the manareg are also nice. AND it also gives all of these effects to your allies, too! (Of course, you should only buy the Abyssal Skull if noone else in your team already did so)

If you still want to spend your money on something, you can use your warpcleft for creating
Demonic Breastplate
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But this isn’t that important anymore, you should actually pwn everyones face already :D

The skill- and item build are done now, so let’s have a look at
How to play Pebbles?

It’s actually not that hard to kill with Pebbles. At the very beginning you shouldn’t play to risky, keep calm and get some creep kill for earning money, you can place your stun in good situations (such as: enemy in the tower, allied swiftblade whirling next to an enemy) but beware not to be killed to often (I know, that sounds very general, but that’s just the best way in my opinion xD)
after completing your Ring of Sorcery and reaching lvl 8 you can start getting offensive: place your stun, chuck the enemy on himself and hit him once or twice, that actually means death for most enemies in these lvls, espacially if an ally helps you! in early/mid game, Pebbles’ dmg is based on his casts, but this changes as soon as you got the warpcleft and reach lvl 16. Of course, the casts are still pretty good because they nuke a great dmg in a short time, but the basic dmg slowly gets pretty fine, too. The tactic actually stays the same until the end: Port in -> Stalagmites -> Chuck -> hit the crap out of him!!

This was my guide for the nice growing hero Pebbles, say what you think about it, would be happy about some comments