Flavours of the month
After being blessed with patch 0.1.63, HoN players are switching up their play styles accordingly.
Here is a list of heroes that have been effected by this patch, starting with those that have been buffed.
Recent buffs:
Devourer
Engineer
Glacius
Hellbringer
Moon Queen
Night Hound
Nymphora
Ophelia
Pandamonium
Pebbles
Rampage
Slither
Soulstealer
Swiftblade
Torturer
Wretched Hag
And those that have been nerfed:
Corrupted Disciple
Deadwood
Forsaken Archer
Madman
Magebane
Puppetmaster
Sand Wraith
Most of the buff/nerfs are subtle, however a few heroes have had noticeable changes. Here are a couple we thought might make some noise in the weeks to come.
Devourer:
With his hook now 1100 range at all levels, Devourer players have the option to skill level 1 hook instead of rot. This in our opinion is a huge advantage, especially if he is laning with a partner who has a stun/disable, opening up the possibilities of level 1 tower hooks (where you hook a player into the vicinity of a nearby tower). Level 1 rot is still viable as an early ganking spell.
Engineer:
Having had channeling removed completely from Tinker, Engineer is now a great support hero. Making defending/pushing a much easier job.
Glacius:
Glacius can now cast Ice Imprisonment on allies reducing ALL damage taken from enemy’s up to 80% at level 4! (the draw back being they are immobilized for the duration). We think this is great throughout the game and especially late game when facing farmed carries or just before a player gets nuked by a big damage dealing spell.
Special tip: Try ice imprisoning yourself when playing Glacius just before you cast your ultimate.
Hellbringer:
Deathboil now jumps to a total of 4 targets at level 4…. need say anymore ?
Rampage:
Not the most viable pick in high level games, but for the players who enjoy Easy Mode games Rampage has had cool-downs on both his spells significantly reduced, nice.
Slither:
Slithers attack range has been increased by a whopping 50, this may not sound like much but it makes a huge difference in terms of lane control and ganking.
His Passive now impairs the health regeneration of players under the effect. Possibly making him more of a viable pick in higher level games.
Sand Wraith:
Those fond of Sand Wraith will be sad to realise his dispersion is not doing nearly half as much as the damage it used to do. This is because the damage type has been change to Magic (from True) making it less effective the more magic armor enemies have.
Tempest:
Early farming for tempest has become a difficulty: with the new creeps implemented in the last patch, and purge getting buffed in this patch, his spawns will have a tough time lastingĀ in the jungle.
To sum things up
So, we’ve given you some advice on picks of the month, its up to you how you go about countering the newly buffed heroes.
Good luck!
Clearly Sand Wraith can now be countered by just a “Hungry Spirit” (10% life leech) or “Mystic Vestments” (+5 magic armour). No need to upgrade to Shaman’s headdress. Most people buying Hungry spirit will upgrade it anyway.
For 400 gold you can reduce sand wraith’s effectiveness by a huge amount!
Don’t like the hook range on devourer. The only reason they buffed him was so that no one ever played devourer much because most pubs don’t know how to play him properly. He was fine just the way he was and i bet the next patch will change devourer back to the way he was.
Finally a reason to play devourer ;D
Hook retards in tower range lvl 1 mwhahahahahhaa
GREAT post… nice tips by the way… keep on doing that!
Imba hook!!
This is not a SURPRISE, HoN= Easy Dota . Everything is overpowerd there and unbalanced, The reason why I went back to Dota, more heroes and more balanced gameplay………
Yes but that’s make hon so dynamic.I only play hon but i sill love dota. But i agree hon easyer than dota.
@ GOnber
nice =) just wait for the real stand alone dota game by frog ft. valve
cant wait!