Posts Tagged ‘HoN Strategy’

Flavours of the month

After being blessed with patch 0.1.63, HoN players are switching up their play styles accordingly.
Here is a list of heroes that have been effected by this patch, starting with those that have been buffed.

Recent buffs:
Devourer
Engineer
Glacius
Hellbringer
Moon Queen
Night Hound
Nymphora
Ophelia
Pandamonium
Pebbles
Rampage
Slither
Soulstealer
Swiftblade
Torturer
Wretched Hag

And those that have been nerfed:
Corrupted Disciple
Deadwood
Forsaken Archer
Madman
Magebane
Puppetmaster
Sand Wraith

Most of the buff/nerfs are subtle, however a few heroes have had noticeable changes. Here are a couple we thought might make some noise in the weeks to come.

Devourer:

With his hook now 1100 range at all levels, Devourer players have the option to skill level 1 hook instead of rot. This in our opinion is a huge advantage, especially if he is laning with a partner who has a stun/disable, opening up the possibilities of level 1 tower hooks (where you hook a player into the vicinity of a nearby tower). Level 1 rot is still viable as an early ganking spell.

Engineer:

Having had channeling removed completely from Tinker, Engineer is now a great support hero. Making defending/pushing a much easier job.

Glacius:

Glacius can now cast Ice Imprisonment on allies reducing ALL damage taken from enemy’s up to 80% at level 4! (the draw back being they are immobilized for the duration). We think this is great throughout the game and especially late game when facing farmed carries or just before a player gets nuked by a big damage dealing spell.
Special tip: Try ice imprisoning yourself when playing Glacius just before you cast your ultimate.

Hellbringer:

Deathboil now jumps to a total of 4 targets at level 4…. need say anymore ?

Rampage:

Not the most viable pick in high level games, but for the players who enjoy Easy Mode games Rampage has had cool-downs on both his spells significantly reduced, nice.

Slither:

Slithers attack range has been increased by a whopping 50, this may not sound like much but it makes a huge difference in terms of lane control and ganking.
His Passive now impairs the health regeneration of players under the effect. Possibly making him more of a viable pick in higher level games.

Sand Wraith:
Those fond of Sand Wraith will be sad to realise his dispersion is not doing nearly half as much as the damage it used to do. This is because the damage type has been change to Magic (from True) making it less effective the more magic armor enemies have.

Tempest:
Early farming for tempest has become a difficulty: with the new creeps implemented in the last patch, and purge getting buffed in this patch, his spawns will have a tough time lasting  in the jungle.

To sum things up
So, we’ve given you some advice on picks of the month, its up to you how you go about countering the newly buffed heroes.

Good luck!

9 comments - What do you think?

Posted by JBeads    Date: Thursday, January 14, 2010

Categories: HoN Strategy

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Engineer and Forsaken Archer

Two new agility heroes have been added to the game: Forsaken Archer and Engineer.

Heroes of Newerth fans have been spam picking these new heroes in joy since last nights patch, and for good reason.
Not only do these heroes look incredibly cool, but they are also extremely good.

Forsaken Archer is a cold hearted ranged hero, who has spells similar to Medusa and Wind-runner from DotA.

The Dwarven technician, Engineer, has influence from previous savage games and that of Techies from DotA aswell.

You can view the spells and statistics of each of these new heroes by clicking on their portraits below, or by heading over to the Heroes section.

Forsaken Archer

engineer

10 comments - What do you think?

Posted by JBeads    Date: Thursday, November 26, 2009

Categories: General

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New Item Plated Greaves

A new item has been added to  Heroes of Newerth , Plated Greaves.

Plated Greaves

Plated Greaves

When activated, grants armor and
deflection to nearby allies.

Value 1503

Passive Bonuses
+3 Strength
+3 Agility
+3 Intelligence
+70 Movement Speed
+5 Armor

Activation
Self Position     Ally Units
Radius 450
Mana cost 25
Cooldown 25 seconds

Applies Plated to all allies in a 450 radius around self

Plated Effects
+2 Armor
100% chance to block 10 attack damage

Requires
Marchers 500
Shield of the Five 803
Plated Greaves Recipe 200

Several items have been changed including enhanced marchers , now ghost marchers, and steam boots. Some minor hero changes have been made also, scout has been nerfed slighty to our joy and Dark Lady has been buffed.

Change log <- For the details.

7 comments - What do you think?

Posted by JBeads    Date: Saturday, November 21, 2009

Categories: General

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Witch Slayer goes Roar!

A new hero has been added to Heroes of Newerth, his name… Witch slayer.

Witch Slayer

Witch Slayer is an intelligence hero that is based on Lion from DoTa, sorry to those of you who thought he might be more like sniper. Anyway this robust hero has 2 disables, a mana draining spell, and a single target oh my lord did he just take out half my health nuke.

An initiator, disabler, enabler and nuker, he is a serious contender in high level games. Famously played in allmost every lineup of the world’s best DoTa team, Ks.int (arguable).

Will Witch Slayer change the dynamics of Heroes of Newerth ? We think so.

14 comments - What do you think?

Posted by JBeads    Date: Saturday, November 7, 2009

Categories: General

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